using System.Collections; using System.Collections.Generic; using UnityEngine; public class Blink : MonoBehaviour { public GameObject item; public float enableTime = 1.0f; public float disableTime = 2.0f; public float startDilay = 0.0f; void Start() { InvokeRepeating("F1", startDilay, enableTime + disableTime); } void F1() { item.SetActive(true); Invoke("F2", enableTime); } void F2() { item.SetActive(false); } }