using System.Collections; using System.Collections.Generic; using UnityEngine; public class GeneratorLine2D : MonoBehaviour { public GameObject obj; public int countHorizontal = 5; public float stepHorizontal = 2f; public float randHorizontal = 0.5f; Vector3 tmp; void Start() { Vector3 position = transform.position; for (int i = 0; i < countHorizontal; i++) { tmp = new Vector3(Random.Range(-randHorizontal, randHorizontal), 0f, 0f); Instantiate(obj, position + tmp, Quaternion.identity); position += new Vector3(stepHorizontal, 0f); } } }