using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Menu : MonoBehaviour { public void _SceneNumber(int n) { UnityEngine.SceneManagement.SceneManager.LoadScene(n); } public void _SceneName(string name) { UnityEngine.SceneManagement.SceneManager.LoadScene(name); } public void _SceneNext() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } public void _Exit() { Application.Quit(); } }