using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveToPlayer : MonoBehaviour { public GameObject player; public float distance = 50f; public float speed = 0.03f; void FixedUpdate() { if (Vector3.Distance(player.transform.position, transform.position) < distance) { Vector3 dir = player.transform.position - transform.position; transform.position += dir.normalized * speed; } } }