using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveToPlayerSlerp : MonoBehaviour { public GameObject player; public float distance = 50f; public float speed = 0.003f; void FixedUpdate() { if (Vector3.Distance(player.transform.position, transform.position) < distance) { transform.position = Vector3.Slerp(transform.position, player.transform.position, speed); } } }