2075 / Unity / 2D / Додатково / Рух об'єкту за мишею
bool move = false; Vector3 target; void Update() { if (move == true) { target = Camera.main.ScreenToWorldPoint(Input.mousePosition); target.z = transform.position.z; transform.position = target; } } void OnMouseDown() { move = true; } void OnMouseUp() { move = false; }