2075 / Unity / 2D / Гравець / Вид зверху
Player2D |
- Rigitbody2D: Gravity Scale 0, Freez Rotation z
public float speed = 5.0f; Rigidbody2D rb; Vector2 movement; void Start() { rb = GetComponent<Rigidbody2D>(); } void Update() { movement.x = Input.GetAxisRaw("Horizontal"); movement.y = Input.GetAxisRaw("Vertical"); } void FixedUpdate() { rb.MovePosition(rb.position + movement * speed * 0.02f); }